πŸ“š UX design
User Experience sounds easy but actually takes time to learn. Start reading now!
The most classic book in UX, right? The goal of a UX designer is to make users happy and the product easy and simple to use! Don't make me think too much!😜
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)
Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it.
The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter)
Another classic design book! Design is everywhere as long as you pay attention! The goal: guide the user effortlessly to the right action on the right control at the right time.
The Design of Everyday Things: Revised and Expanded Edition
User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in.
A Project Guide to UX Design: For user experience designers in the field or in the making (Voices That Matter)
Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
Designing for the Digital Age: How to Create Human-Centered Products and Services
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
The User Experience Team of One: A Research and Design Survival Guide
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.
Designing Interfaces: Patterns for Effective Interaction Design
The design sprint! yay! As a must-read for every UX designer, this book gives you an overview of how the design team doing in real life. It's a practical and most frequently used method in tech companies.
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design! Wow, can't wait to read it!
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
This book combines real science and research with practical examples to deliver a guide every designer needs. With this book, you’ll design more intuitive and engaging apps, software, websites, and products that match the way people think, decide and behave.
100 Things Every Designer Needs to Know About People (Voices That Matter)
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Of course, there are many new great books coming up, how to keep updated?

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